Quneitra 1973

The following photos are views of my adaptation of the Quneitra scenario from Clash of Arms Games' scenario booklet "From Golan to Sinai".

The game was enjoyable, but I allowed the Syria T62s to have too high a rate of fire which skewed their effectiveness significantly. The Israelis were too spread out to be able to react fast enough, and the Syrian artillery was continuously on target mostly blinding and disrupting the Israelis.

View of the Quneitra battlefield from the northwest corner looking southeast. The Israeli forces are deployed along the rises to the western side of the table. the dark brown along the east edge of the table denotes the anti-tank ditches, with breaks in the line showing the breaches in the ditch.

This view is from the southeast corner looking generally to the northwest. In te forground are Syrian T62s advancing. A little farther to the right in the photo is the second attack by Syrian T55s (I used my Egyptian tanks as a stand in, as i didn't have enoughSyrian tanks painted). The T55s succeeded in keeping the Israelis in the center frozen in place for too long. The T62s and artillery had great success against the Israeli Centurions at the south end of the table.

View of the T62s advancing late in the game. The Israeli Centurion unit opposing has already been severely damaged and surviving forces are withdrawing. This opened the door to the Syrian advance. Once the Syrians got to the highground, the Israeli forces could not rally and redeploy fast enough to counter-attack the Syrians.

Once I discovered my error with the T-62 rate of fire, I replayed the game solitaire with the results a bit different. The Israelis were able to stop the T-62s, but the game ended in mutual anihilation. Both sides suffered great losses and morale failures that resulted in neither force being able to continue the fight.

The table top was adapted as best my Sinai terrain could, though it varies somewhat from the "Golan to Sinai" map.

 

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